libp2p-swarm 0.41.1

The libp2p swarm
Documentation
High-level network manager. A [`Swarm`] contains the state of the network as a whole. The entire behaviour of a libp2p network can be controlled through the `Swarm`. The `Swarm` struct contains all active and pending connections to remotes and manages the state of all the substreams that have been opened, and all the upgrades that were built upon these substreams. # Initializing a Swarm Creating a `Swarm` requires three things: 1. A network identity of the local node in form of a [`PeerId`]. 2. An implementation of the [`Transport`] trait. This is the type that will be used in order to reach nodes on the network based on their address. See the `transport` module for more information. 3. An implementation of the [`NetworkBehaviour`] trait. This is a state machine that defines how the swarm should behave once it is connected to a node. # Network Behaviour The [`NetworkBehaviour`] trait is implemented on types that indicate to the swarm how it should behave. This includes which protocols are supported and which nodes to try to connect to. It is the `NetworkBehaviour` that controls what happens on the network. Multiple types that implement `NetworkBehaviour` can be composed into a single behaviour. # Protocols Handler The [`ConnectionHandler`] trait defines how each active connection to a remote should behave: how to handle incoming substreams, which protocols are supported, when to open a new outbound substream, etc.